Showing: 6 RESULTS
Participant wearing the eyetracking glasses.
Projects Research

Eye-Tracking Study for incluMOVE

After our helpful mouse Gregor has officially been introduced at the eQualfication, he now has to prove his abilities as a virtual assistant in a study. Within the project incluMOVE we are testing the influence of the virtual assistant Gregor regarding the users’ attention and understanding. The virtual assistant Gregor steers the participants of our …

A students test the SUITCEYES prototype vest while an ACI coworker controls the vibration of the vest with his mobile phone.
Projects Research

Easter-Egg-Hunt Study

We started the new year testing our prototype for the SUITCEYES project in a field study. On Saturday, twelve students from Offenburg University participated in our deafblind simulation and navigated through four different routes guided only by the vibrations of the vest. The SUITCEYES project aims to empower deafblind individuals through the use of a …

ACI Team Events

Open Day at ACI

The newly founded ACI – Affective & Cognitive Institute of the University of Applied Sciences in Offenburg introduces itself. On Wednesday, 14th November 2018 from 10 a.m. to 4 p.m., an open day will take place in building B, room 123. We invite all employees, students and the public to get to know our team …

Events Projects Research

KoBeLU at IFA 2018

From 09/06/2018 to 09/11/2018 IFA 2018 took place in Berlin. As a nominee for the UX Design Awards KoBeLU also attended. Even though the lighting situation proved to be difficult for the systems cameras on the event, visitors could experience first hand the current capabilities of the system. For demonstration purposes, attendees could fold and …

Events Publications Research

AHFE 2018: Best Paper Award at HSSE

The ACI-team did it again: just like in 2017, we received the best paper award of the HSSE conference (Human Side of Service Engineering) a sub-conference of the AHFE (Conference on Applied Human Factors and Ergonomics). The paper Using Augmented Reality and Gamification to Empower Rehabilitation Activities and Elderly Persons. A Study Applying Design Thinking …