Publications

Korn, O., Buchweitz, L., Rees, A., Bieber, G., Werner, C., & Hauer, K. (2019). Using Augmented Reality and Gamification to Empower Rehabilitation Activities and Elderly Persons. A Study Applying Design Thinking. In Advances in Artificial Intelligence, Software and Systems Engineering (p. 219–229). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-319-94229-2_21

Tsiakas, K., Kyrarini, M., Karkaletsis, V., Makedon, F., & Korn, O. (2018). A Taxonomy in Robot-Assisted Training: Current Trends, Needs and Challenges. Technologies, (6, 119), 19. https://doi.org/10.3390/technologies6040119

Schulz, A. S., Schulz, F., Gouveia, R., & Korn, O. (2018). Branded Gamification in Technical Education. In 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (p. 1–8). https://doi.org/10.1109/VS-Games.2018.8493413

Müller, A., Anke, S., Herrmann, S., Katz, P., Leuchtweis, C., Miclau, C., … Korn, O. (2018). Measuring the Influence of User Experience on Banking Customers’ Trust. In F. F.-H. Nah & B. S. Xiao (Ed.), HCI in Business, Government, and Organizations (Vol. 10923, p. 382–395). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-319-91716-0_30

Korn, O., Bieber, G., & Fron, C. (2018). Perspectives on Social Robots: From the Historic Background to an Experts’ View on Future Developments. In Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference (p. 186–193). New York, NY, USA: ACM. https://doi.org/10.1145/3197768.3197774

Korn, O., Holt, R., Kontopoulos, E., Kappers, A. M. L., Persson, N.-K., & Olson, N. (2018). Empowering Persons with Deafblindness: Designing an Intelligent Assistive Wearable in the SUITCEYES Project. In Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference (p. 545–551). New York, NY, USA: ACM. https://doi.org/10.1145/3197768.3201541

Korn, O. (2018). Autonomie beim Einsatz kontextbewusster Systeme: Der Weg zum Emotionsbewusstsein. In T. Breyer-Mayländer (Ed.), Das Streben nach Autonomie: Reflektionen zum digitalen Wandel (1. Ed, p. 203–214). Baden-Baden: Nomos. https://doi.org/10.5771/9783845282541-202  

Korn, O., Brenner, F., Börsig, J., Lalli, F., Mattmüller, M., & Müller, A. (2018). Defining Recrutainment: A Model and a Survey on the Gamification of Recruiting and Human Resources. In L. E. Freund & W. Cellary (Ed.), Advances in The Human Side of Service Engineering (Bd. 601, p. 37–49). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-319-60486-2_4

Gerbaulet, D., & Korn, O. (2018). Do Zenware Applications Reduce the Digital Distraction of Knowledge Workers? A Qualitative Study Based on Expert Interviews. In F. Rebelo & M. Soares (Ed.), Advances in Ergonomics in Design (Vol. 588, Ed. 115–126). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-319-60582-1_12

Korn, O., & Tietz, S. (2017). Strategies for Playful Design when Gamifying Rehabilitation: A Study on User Experience. In Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments (p. 209–214). New York, NY, USA: ACM. https://doi.org/10.1145/3056540.3056550

Korn, O., Stamm, L., & Moeckl, G. (2017). Designing Authentic Emotions for Non-Human Characters: A Study Evaluating Virtual Affective Behavior. In Proceedings of the 2017 Conference on Designing Interactive Systems (p. 477–487). New York, NY, USA: ACM. https://doi.org/10.1145/3064663.3064755

Korn, O., Blatz, M., Rees, A., Schaal, J., Schwind, V., & Görlich, D. (2017). Procedural Content Generation for Game Props? A Study on the Effects on User Experience. Comput. Entertain., 15(2), 1:1–1:15. https://doi.org/10.1145/2974026

Korn, Oliver, & Vauderwange, Oliver. (2017). Gamification in der Produktion – Anforderungen und Potenziale. In M. Henke & S. Kaczmarek (Eds.), Gamification in der Logistik: Effektiv und spielend zu mehr Erfolg (1. Ed, p. 50–78). München: Huss.

Blatz, M., & Korn, O. (2017). A Very Short History of Dynamic and Procedural Content Generation. In O. Korn & N. Lee (Eds.), Game Dynamics (p. 1–13). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-319-53088-8_1

Korn, O., Rees, A., & Dix, A. (2017). Designing a System for Playful Coached Learning in the STEM Curriculum. In Proceedings of the 2017 ACM Workshop on Intelligent Interfaces for Ubiquitous and Smart Learning (p. 31–37). New York, NY, USA: ACM. https://doi.org/10.1145/3038535.3038538

Korn, O., & Dix, A. (2016). Educational Playgrounds: How Context-aware Systems Enable Playful Coached Learning. interactions, 24(1), 54–57. https://doi.org/10.1145/3012951

Korn, O., Muschick, P., & Schmidt, A. (2016). Gamification of Production? A Study on the Acceptance of Gamified Work Processes in the Automotive Industry. In W. Chung & C. S. Shin (Eds.), Advances in Affective and Pleasurable Design. Proceedings of the AHFE 2016 International Conference (p. 433–445). New York, NY, USA: Springer Berlin Heidelberg. https://doi.org/10.1007/978-3-319-41661-8_42

Korn, O., Tso, L., Papagrigoriou, C., Sowoidnich, Y., Konrad, R., & Schmidt, A. (2016). Computerized Assessment of the Skills of Impaired and Elderly Workers: A Tool Survey and Comparative Study. In Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments (p. 50:1–50:8). New York, NY, USA: ACM. https://doi.org/10.1145/2910674.2910675

Korn, O., Lang, J., Korge, A., Causegic, H., & Schmidt, A. (2016). Gamification of a Workday: A Study on the Effects in Sheltered Employment. In CHI ’16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (p. 3114–3121). New York, NY, USA: ACM. https://doi.org/10.1145/2851581.2892283

Schwind, V., Wolf, K., Henze, N., & Korn, O. (2015). Determining the Characteristics of Preferred Virtual Faces Using an Avatar Generator. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (p. 221–230). New York, NY, USA: ACM. https://doi.org/10.1145/2793107.2793116

Behrendt, H., Funk, M., & Korn, O. (2015). Ethical Implications Regarding Assistive Technology at Workplaces. In C. Misselhorn (Ed.), Collective Agency and Cooperation in Natural and Artificial Systems (p. 109–130). Springer International Publishing. https://doi.org/10.1007/978-3-319-15515-9_6

Korn, O., Boffo, S., & Schmidt, A. (2015). The Effect of Gamification on Emotions – The Potential of Facial Recognition in Work Environments. In M. Kurosu (Ed.), Human-Computer Interaction: Design and Evaluation (Vol. 9169, p. 489–499). Cham: Springer International Publishing. http://link.springer.com/10.1007/978-3-319-20901-2_46

Korn, O., & Schmidt, A. (2015). Gamification of Business Processes: Re-designing Work in Production and Service Industry. Procedia Manufacturing, 3, 3424–3431. https://doi.org/10.1016/j.promfg.2015.07.616

Korn, O., Funk, M., & Schmidt, A. (2015). Design Approaches for the Gamification of Production Environments. A Study Focusing on Acceptance. In PETRA ’15 Proceedings of the 8th International Conference on PErvasive Technologies Related to Assistive Environments. New York, NY, USA: ACM. https://doi.org/10.1145/2769493.2769549

Funk, M., Bächler, A., Bächler, L., Korn, O., Krieger, C., Heidenreich, T., & Schmidt, A. (2015). Comparing Projected In-Situ Feedback at the Manual Assembly Workplace with Impaired Workers. In PETRA ’15 Proceedings of the 8th International Conference on PErvasive Technologies Related to Assistive Environments. New York, NY, USA: ACM. https://doi.org/10.1145/2769493.2769496

Korn, O., Funk, M., & Schmidt, A. (2015). Towards a gamification of industrial production: a comparative study in sheltered work environments. In Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (p. 84–93). New York, NY, USA: ACM. https://doi.org/10.1145/2774225.2774834

Korn, O., Rees, A., & Schulz, U. (2015). Small-Scale Cross Media Productions: A Case Study of a Documentary Game. In Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video (p. 149–154). New York, NY, USA: ACM. https://doi.org/10.1145/2745197.2755516

Korn, O., Funk, M., & Schmidt, A. (2015). Assistive Systems for the Workplace: Towards Context-Aware Assistance. In L. B. Theng (Ed.), Assistive Technologies for Physical and Cognitive Disabilities (p. 121–133). IGI Global. https://doi.org/10.4018/978-1-4666-7373-1