Publications

Korn, O., Rees, A., & Dix, A. (2017). Designing a System for Playful Coached Learning in the STEM Curriculum. Proceedings of the 2017 ACM Workshop on Intelligent Interfaces for Ubiquitous and Smart Learning  – SmartLearn ’17. Association for Computing Machinery (ACM). https://doi.org/10.1145/3038535.3038538
Korn, O., & Dix, A. (2016, December 22). Educational playgrounds. interactions. Association for Computing Machinery (ACM). https://doi.org/10.1145/3012951
Korn, O., Muschick, P., & Schmidt, A. (2016, July 3). Gamification of Production? A Study on the Acceptance of Gamified Work Processes in the Automotive Industry. Advances in Intelligent Systems and Computing. Springer Nature. https://doi.org/10.1007/978-3-319-41661-8_42
Korn, O., Tso, L., Papagrigoriou, C., Sowoidnich, Y., Konrad, R., & Schmidt, A. (2016). Computerized Assessment of the Skills of Impaired and Elderly Workers. Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments  – PETRA ’16. Association for Computing Machinery (ACM). https://doi.org/10.1145/2910674.2910675
Korn, O., Lang, J., Korge, A., Causegic, H., & Schmidt, A. (2016). Gamification of a Workday. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems – CHI EA ’16. Association for Computing Machinery (ACM). https://doi.org/10.1145/2851581.2892283
Funk, M., Bächler, A., Bächler, L., Korn, O., Krieger, C., Heidenreich, T., & Schmidt, A. (2015). Comparing projected in-situ feedback at the manual assembly workplace with impaired workers. Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments – PETRA ’15. Association for Computing Machinery (ACM). https://doi.org/10.1145/2769493.2769496
Behrendt, H., Funk, M., & Korn, O. (2015). Ethical Implications Regarding Assistive Technology at Workplaces. Collective Agency and Cooperation in Natural and Artificial Systems. Springer Nature. https://doi.org/10.1007/978-3-319-15515-9_6
Korn, O., & Schmidt, A. (2015). Gamification of Business Processes: Re-designing Work in Production and Service Industry. Procedia Manufacturing. Elsevier BV. https://doi.org/10.1016/j.promfg.2015.07.616
Korn, O., Boffo, S., & Schmidt, A. (2015a). The Effect of Gamification on Emotions – The Potential of Facial Recognition in Work Environments. Human-Computer Interaction: Design and Evaluation. Springer Nature. https://doi.org/10.1007/978-3-319-20901-2_46
Korn, O., Boffo, S., & Schmidt, A. (2015b). The Effect of Gamification on Emotions – The Potential of Facial Recognition in Work Environments. Human-Computer Interaction: Design and Evaluation. Springer International Publishing. https://doi.org/10.1007/978-3-319-20901-2_46
Korn, O., Schmidt, A., & Hörz, T. (2012). Assistive systems in production environments. Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments – PETRA ’12. ACM Press. https://doi.org/10.1145/2413097.2413109